Showing posts from June, 2017


Hi again everyone, We're hard at work on Questr here at MES. For today's blog post I decided against detailing a big list of features or a design perspective, rather I thought you might like to know a bit about how Questr was initially concepted and came into being. MES has primarily been a strategy gaming studio, as our first title C63 is a U.S. civil war hex based strategy game. C63's backend technology is extremely solid and we have a lot of time and energy invested into the game. C63 has proven to be a moderate success for us however as we developed the game, we realized that the User Interface side of the game (build in Flash) was really holding it back from what we wanted it to be. With that in mind, roughly one year ago we set out to relaunch the C63 technology into Clash of Command. We spent the previous year building a demo and preparing to pitch it to some of the largest strategy gaming publishers. After meeting with a few publishers it became apparent that w